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+#Input Validation in Objects
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+## Introduction
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+It is important to check all input. A program input can be used to delete or damage data, obtain sensitive information or propogate worms. All input must be threated as potentially dangerous.
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+Classes can use public and private member variables. In this lab you will learn the importance of creating private variables. You will implement the validating system in the class `BPlayer`. 
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+---
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+The program that you will be editing is a Basketball Statistics Tracker.
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+To understand the program you will need to learn basketball point system.
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+* Free throw - counts 1 point
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+* Field goal - counts 2 points
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+* Three point - counts 3 points
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+* Rebounds - add 1
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+* Assist - add 1
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+* Steals - add 1
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+* Blocks - add 1
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+* Fouls - add 1
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+* Turnovers - add 1
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+Note that these variables are declared private, and they are unsigned short.
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+Remember that unsigned short does not have negative numbers.
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+The program lets the user add or remove stats. You will need to implement a system in the setters that validates if the user wrongly removes stats. For example, if the player has 0 assist, and the user removes an assist, the setter will need to verify and tell the user.
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+**Instructions**
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+1. In `BPlayer.cpp`, add input validation in:
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+	* `void remPoints();`
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+	* `void remReb();`
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+	* `void remAst();`
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+	* `void remStl();`
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+	* `void remBlock();`
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+	* `void remFoul();`
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+	* `void remTurnover();`
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+2. Run and verify that it works.
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+3. In `BPlayerClient.cpp`,
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+	* In the function `void options(vector<BPlayer> &team, int &game)`, add input validation
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+	* Validate that the user never enters negative numbers
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+	* Validate that the user selects a team between 1 and 15.