Browse Source

First source code commit

Christian 9 years ago
parent
commit
60c1c9cd28
4 changed files with 508 additions and 0 deletions
  1. 243
    0
      BPlayer.cpp
  2. 47
    0
      BPlayer.h
  3. 208
    0
      BPlayerClient.cpp
  4. 10
    0
      makefile

+ 243
- 0
BPlayer.cpp View File

@@ -0,0 +1,243 @@
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+#include "BPlayer.h"
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+#include <iostream>
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+#include <stdio.h>      
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+#include <stdlib.h>     
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+#include <time.h>    
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+
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+using namespace std;
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+
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+
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+/*====================================
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+			Constructor
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+====================================*/
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+BPlayer::BPlayer() {
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+	srand(time(NULL));
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+	Number = rand() % 51;
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+	FG = FGattempt = FGPercentage = Thrpt = Thrptattempt = ThrptPercentage = 
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+	FT = FTattempt = FTPercentage = Points = Rebs = Asts = Stls = Blocks = 
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+	Fouls = Turnovers = 0;
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+}
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+
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+BPlayer::BPlayer(unsigned short number) {
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+	Number = number;
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+	FG = FGattempt = FGPercentage = Thrpt = Thrptattempt = ThrptPercentage = 
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+	FT = FTattempt = FTPercentage = Points = Rebs = Asts = Stls = Blocks = 
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+	Fouls = Turnovers = 0;
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+}
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+
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+
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+/*====================================
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+				Adders
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+====================================*/
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+
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+void BPlayer::shotTaken() {
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+	int option;
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+	cout << "FG Made (1) FG Missed (2) 3pt Made (3) 3pt Missed (4)\n"
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+		 << "FT Made (5) FT Missed (6) None (7)\n";
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+	cin >> option;
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+	
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+	if(option == 1){
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+		FG++;
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+		FGattempt++;
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+		Points += 2;
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+	}
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+	else if(option == 2){
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+		FGattempt++;
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+	}
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+	else if(option == 3){
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+		Thrpt++;
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+		Thrptattempt++;
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+		Points += 3;
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+	}
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+	else if(option == 4){
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+		Thrptattempt++;
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+	}
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+	else if(option == 5){
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+		FT++;
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+		FTattempt++;
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+		Points++;
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+	}
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+	else if(option == 6){
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+		FTattempt++;
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+	}
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+	else{
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+		return;
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+	}
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+}
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+
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+void BPlayer::addReb() { Rebs++; }
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+
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+void BPlayer::addAst() { Asts++; }
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+
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+void BPlayer::addStl() { Stls++; }
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+
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+void BPlayer::addBlock() { Blocks++; }
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+
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+void BPlayer::addFoul() { Fouls++; }
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+
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+void BPlayer::addTurnover() { Turnovers++; }
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+
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+
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+/*===================================
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+			Subtractors
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+===================================*/
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+
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+/*****************************************************
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+Remover los ifs que validan si ya estan en 0 los stats
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+*****************************************************/
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+
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+void BPlayer::remPoints() {
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+	int option;
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+	cout << "Remove FG (1) Remove 3pt (2) Remove FT (3) None (4)\n";
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+	cin >> option;
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+	
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+	if(Points == 0) {
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+		cout << "The player doesn't have any points to remove\n\n";
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+	}
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+	 if(option == 1){
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+		FG--;
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+		FGattempt--;
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+		Points -= 2;
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+	}
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+	else if(option == 2){
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+		Thrpt--;
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+		Thrptattempt--;
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+		Points -= 3;
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+	}
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+	else if(option == 3){
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+		FT--;
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+		FTattempt--;
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+		Points--;
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+	}
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+	else {
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+		return;
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+	}
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+}
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+
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+void BPlayer::remReb() { 
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+	if(Rebs == 0) {
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+		cout << "The player doesn't have any rebounds to remove\n\n";
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+	}
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+	else {
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+		Rebs--;
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+	} 
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+}
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+
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+void BPlayer::remAst() { 
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+	if(Asts == 0) {
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+		cout << "The player doesn't have any assists to remove\n\n";
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+	}
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+	else {
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+		Asts--; 
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+	}
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+}
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+
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+void BPlayer::remStl() { 
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+	if(Stls == 0) {
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+		cout << "The player doesn't have any steals to remove\n\n";
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+	}
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+	else {
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+		Stls--; 
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+	}
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+}
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+
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+void BPlayer::remBlock() { 
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+	if(Blocks == 0) {
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+		cout << "The player doesn't have any blocks to remove\n\n";
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+	}
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+	else {
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+		Blocks--; 
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+	}
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+}
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+
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+void BPlayer::remFoul() { 
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+	if(Fouls == 0) {
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+		cout << "The player doesn't have any fouls to remove\n\n";
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+	}
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+	else {
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+		Fouls--; 
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+	}
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+}
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+
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+void BPlayer::remTurnover() { 
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+	if(Turnovers == 0) {
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+		cout << "The player doesn't have any turnovers to remove\n\n";
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+	}
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+	else {
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+		Turnovers--; 
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+	}
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+}
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+
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+
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+/*==================================================
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+					Getters
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+==================================================*/
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+unsigned short BPlayer::getNumber() const { return Number; }
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+
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+unsigned short BPlayer::getPoints() const { return Points; }
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+
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+float BPlayer::getFGPercentage() const { 
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+	if(FG == 0 && FGattempt == 0) { 
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+		return 0; 
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+	}
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+	else { 
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+		return FG / FGattempt * 100; 
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+	}
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+}
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+
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+float BPlayer::getThrptPercentage() const { 
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+	if(Thrpt == 0 && Thrptattempt == 0) { 
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+		return 0; 
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+	}
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+	else { 
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+		return Thrpt / Thrptattempt * 100; 
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+	}
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+}
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+
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+float BPlayer::getFTPercentage() const {
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+	if(FT == 0 && FTattempt == 0) { 
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+		return 0; 
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+	}
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+	else { 
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+		return FT / FTattempt * 100; 
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+	}
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+}
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+
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+unsigned short BPlayer::getRebs() const { return Rebs; }
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+
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+unsigned short BPlayer::getAsts() const { return Asts; }
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+
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+unsigned short BPlayer::getStls() const { return Stls; }
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+
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+unsigned short BPlayer::getBlocks() const { return Blocks; }
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+
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+unsigned short BPlayer::getFouls() const { return Fouls; }
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+
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+unsigned short BPlayer::getTurnovers() const { return Turnovers; }
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+
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+
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+void BPlayer::showStats() {
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+	cout << "Points\tFG%\tThrpt%\tFT%\tRebounds\n";
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+	
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+	for(int i = 0; i < 44; i++) {
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+		cout << "-";
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+	}
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+	
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+	cout << "\n" << Points << "\t" << getFGPercentage() << "\t"
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+		 <<  getThrptPercentage() << "\t" << getFTPercentage() << "\t"
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+		 << Rebs << "\n";
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+	
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+	for(int i = 0; i < 44; i++) {
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+		cout << "=";
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+	}
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+
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+	cout << "\nAssists\tSteals\tBlocks\tFouls\tTurnovers\n";
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+	
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+	for(int i = 0; i < 44; i++) {
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+		cout << "-";
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+	}
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+
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+	cout << "\n" << Asts << "\t" << Stls << "\t"
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+		 <<  Blocks << "\t" << Fouls << "\t"
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+		 << Turnovers << "\n";
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+}

+ 47
- 0
BPlayer.h View File

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+#ifndef PLAYER_H 	
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+#define PLAYER_H
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+#include <iostream>
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+
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+using namespace std;
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+
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+class BPlayer {
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+private:
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+	unsigned short Number, Points, Rebs, Asts, Stls, Blocks, Fouls, Turnovers;
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+	float FGPercentage, ThrptPercentage, FTPercentage, FG, FGattempt, Thrpt, Thrptattempt, FT, FTattempt;
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+public:
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+	BPlayer();
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+	BPlayer(unsigned short number);
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+
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+	void shotTaken();
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+	void addReb();
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+	void addAst();
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+	void addStl();
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+	void addBlock();
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+	void addFoul();
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+	void addTurnover();
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+
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+	void remPoints();
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+	void remReb();
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+	void remAst();
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+	void remStl();
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+	void remBlock();
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+	void remFoul();
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+	void remTurnover();
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+
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+	unsigned short getNumber() const;
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+	unsigned short getPoints() const;
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+	float getFGPercentage() const;
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+	float getThrptPercentage() const;
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+	float getFTPercentage() const;
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+	unsigned short getRebs() const;
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+	unsigned short getAsts() const;
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+	unsigned short getStls() const;
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+	unsigned short getBlocks() const;
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+	unsigned short getFouls() const;
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+	unsigned short getTurnovers() const;
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+
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+	void showStats();
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+
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+};
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+
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+#endif

+ 208
- 0
BPlayerClient.cpp View File

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+#include "BPlayer.h"
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+#include <iostream>
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+#include <vector>
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+#include <stdio.h>      
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+#include <stdlib.h>     
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+#include <time.h>   
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+using namespace std;
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+
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+
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+void options(vector<BPlayer> &team, int &game) {
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+	int option;
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+	unsigned short player;
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+	bool ask = true;
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+	int index;
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+ 
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+	do{
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+		cout << "Players: ";
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+		for(int i = 0; i < team.size(); i++) {
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+			cout << team[i].getNumber() << "   ";
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+		}
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+		cout << "\nChoose the player: ";
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+		cin >> player;
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+	
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+		
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+		for(int i = 0; i < team.size(); i++) {
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+			if(player == team[i].getNumber()) {
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+				index = i;
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+				ask = false;
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+			}
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+		}
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+	} while(ask);
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+
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+//***********************************
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+
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+	cout << "====================Menu====================\n";
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+	cout << "(1)  Add shot/points\n";
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+	cout << "(2)  Add rebound\n";
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+	cout << "(3)  Add assist\n";
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+	cout << "(4)  Add steal\n";
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+	cout << "(5)  Add block\n";
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+	cout << "(6)  Add foul\n";
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+	cout << "(7)  Add turnover\n\n";
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+
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+	cout << "(8)  Remove shot/points\n";
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+	cout << "(9)  Remove rebound\n";
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+	cout << "(10) Remove assist\n";
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+	cout << "(11) Remove steal\n";
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+	cout << "(12) Remove block\n";
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+	cout << "(13) Remove foul\n";
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+	cout << "(14) Remove turnover\n\n";
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+
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+	cout << "(15) Show stats\n";
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+	cout << "(16) End game\n";
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+	cout << "============================================\n\n";
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+
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+	cout << "What is your option? ";
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+	cin >> option;
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+	cout << "\n";
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+
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+	if(option == 1) { team[index].shotTaken();}
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+	else if(option == 2) { team[index].addReb(); }
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+	else if(option == 3) { team[index].addAst(); }
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+	else if(option == 4) { team[index].addStl(); }
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+	else if(option == 5) { team[index].addBlock(); }
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+	else if(option == 6) { team[index].addFoul(); }
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+	else if(option == 7) { team[index].addTurnover(); }
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+
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+	else if(option == 8) { team[index].remPoints(); }
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+	else if(option == 9) { team[index].remReb(); }
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+	else if(option == 10) { team[index].remAst(); }
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+	else if(option == 11) { team[index].remStl(); }
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+	else if(option == 12) { team[index].remBlock(); }
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+	else if(option == 13) { team[index].remFoul(); }
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+	else if(option == 14) { team[index].remTurnover(); }
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+
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+	else if(option == 15) { team[index].showStats(); }
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+	else if(option == 16) { game = 0; }
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+}
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+
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+//------------------------------------------------------
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+unsigned short totalPoints(vector <BPlayer> &team){
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+	unsigned short total = 0;
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+	for(int i = 0; i < team.size(); i++){
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+		total = team[i].getPoints();
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+	}
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+	return total;
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+}
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+//------------------------------------------------------
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+
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+
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+void displayGameStats(vector<BPlayer> &team1, vector<BPlayer> &team2) {
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+	for(int i = 0; i < 42; i++) {
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+		cout << "*";
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+	}
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+	cout << "TEAM 1";
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+	for(int i = 0; i < 42; i++) {
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+		cout << "*";
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+	}
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+
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+
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+	cout << "\nPlayer\tPoints\tFG%\tThrpt%\tFT%\tRebs\tAsts\tStls\tBlocks\tFouls\tTurnovers\n";
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+
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+	for(int i = 0; i < 90; i++) {
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+		cout << "-";
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+	}
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+
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+	for(int i = 0; i < team1.size(); i++) {
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+		cout << "\n" << team1[i].getNumber() << "\t" << team1[i].getPoints() << "\t" << team1[i].getFGPercentage() << "\t" << team1[i].getThrptPercentage() 
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+			<< "\t" << team1[i].getFTPercentage() << "\t" << team1[i].getRebs() << "\t" << team1[i].getAsts() << "\t" << team1[i].getStls() << "\t" 
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+			<<  team1[i].getBlocks() << "\t" << team1[i].getFouls() << "\t" << team1[i].getTurnovers() << "\n\n";
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+	}
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+
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+	for(int i = 0; i < 42; i++) {
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+		cout << "*";
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+	}
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+	cout << "TEAM 2";
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+	for(int i = 0; i < 42; i++) {
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+		cout << "*";
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+	}
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+
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+
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+	cout << "\nPlayer\tPoints\tFG%\tThrpt%\tFT%\tRebs\tAsts\tStls\tBlocks\tFouls\tTurnovers\n";
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+
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+	for(int i = 0; i < 90; i++) {
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+		cout << "-";
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+	}
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+
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+	for(int i = 0; i < team2.size(); i++) {
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+		cout << "\n" << team2[i].getNumber() << "\t" << team2[i].getPoints() << "\t" << team2[i].getFGPercentage() << "\t" << team2[i].getThrptPercentage() 
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+			<< "\t" << team2[i].getFTPercentage() << "\t" << team2[i].getRebs() << "\t" << team2[i].getAsts() << "\t" << team2[i].getStls() << "\t" 
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+			<<  team2[i].getBlocks() << "\t" << team2[i].getFouls() << "\t" << team2[i].getTurnovers() << "\n\n";
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+	}
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+}
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+
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+
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+int main() {
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+	srand(time(NULL));
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+	vector<BPlayer> team1, team2;
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+	unsigned short totalTeam1, totalTeam2;
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+	int players;
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+
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+	cout << "How many players are in each team? ";
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+	cin >> players;
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+
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+// Player numbers: Team 1
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+/********************************************
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+ Remove code here so that numbers can repeat
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+*********************************************/
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+	int count = 0;
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+	for(int i = 0; i < players; i++) {
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+		unsigned short number = rand() % 51;
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+		for(int j = 0; j < count; j++) {
153
+			if(number == team1[i].getNumber()) {
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+				number = rand() % 51;
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+			}
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+		}
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+		team1.push_back(BPlayer(number));
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+	}
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+
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+// Player numbers: Team 2
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+/********************************************
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+ Remove code here so that numbers can repeat
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+*********************************************/
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+	count = 0;
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+	for(int i = 0; i < players; i++) {
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+		unsigned short number = rand() % 51;
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+		for(int j = 0; j < count; j++) {
168
+			if(number == team2[i].getNumber()) {
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+				number = rand() % 51;
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+			}
171
+		}
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+		team2.push_back(BPlayer(number)); 
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+	}
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+
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+	int game = 1;
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+	while(game) {
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+		int team;
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+
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+		cout << "Choose a team (1 or 2): ";
180
+		cin >> team;
181
+
182
+		if(team == 1){
183
+			options(team1, game);	
184
+		}
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+		else{
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+			options(team2, game);
187
+		}	 		 	  	                                          
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+	
189
+	}
190
+	cout << "The game has ended.\n\n";
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+
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+	displayGameStats(team1, team2);
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+
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+	totalTeam1 = totalPoints(team1);
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+	totalTeam2 = totalPoints(team2);
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+	
197
+	if(totalTeam1 > totalTeam2) {
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+		cout << totalTeam1 << " - " << totalTeam2 << " TEAM 1 HAS WON!\n\n";
199
+	}
200
+	else if(totalTeam1 < totalTeam2) {
201
+		cout << totalTeam1 << " - " << totalTeam2 << " TEAM 2 HAS WON!\n\n";
202
+	}
203
+	else {
204
+		cout << totalTeam1 << " - " << totalTeam2 << " IT'S A TIE!\n\n";
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+	}
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+
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+	return 0;
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+}

+ 10
- 0
makefile View File

@@ -0,0 +1,10 @@
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+all: BPlayer
2
+
3
+BPlayer.o: BPlayer.h BPlayer.cpp
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+	g++ -c BPlayer.cpp
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+
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+BPlayer: BPlayer.o BPlayerClient.cpp
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+	g++ -o client BPlayer.o BPlayerClient.cpp
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+
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+clean:
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+	rm client *.o