#ifndef PLAYER_H #define PLAYER_H #include using namespace std; class BPlayer { private: unsigned short Number, Points, Rebs, Asts, Stls, Blocks, Fouls, Turnovers; float FGPercentage, ThrptPercentage, FTPercentage, FG, FGattempt, Thrpt, Thrptattempt, FT, FTattempt; public: BPlayer(); BPlayer(unsigned short number); void shotTaken(); void addReb(); void addAst(); void addStl(); void addBlock(); void addFoul(); void addTurnover(); void remPoints(); void remReb(); void remAst(); void remStl(); void remBlock(); void remFoul(); void remTurnover(); unsigned short getNumber() const; unsigned short getPoints() const; float getFGPercentage() const; float getThrptPercentage() const; float getFTPercentage() const; unsigned short getRebs() const; unsigned short getAsts() const; unsigned short getStls() const; unsigned short getBlocks() const; unsigned short getFouls() const; unsigned short getTurnovers() const; void showStats(); }; #endif