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- import _Object$keys from 'babel-runtime/core-js/object/keys';
- import _classCallCheck from 'babel-runtime/helpers/classCallCheck';
- import _createClass from 'babel-runtime/helpers/createClass';
- /*
- Copyright 2013-2016 ASIAL CORPORATION
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
-
- */
-
- import internal from '../../ons/internal';
-
- var raf = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function (cb) {
- setTimeout(function () {
- cb(new Date().getTime());
- }, 1000 / 60);
- };
-
- raf = raf.bind(window);
-
- /**
- * @class AnimatorJS - implementation of Animator class using javascript
- */
-
- var AnimatorJS = function () {
- _createClass(AnimatorJS, [{
- key: 'animate',
-
-
- /**
- * @method animate
- * @desc main animation function
- * @param {Element} element
- * @param {Object} finalCSS
- * @param {number} [duration=200] - duration in milliseconds
- * @return {Object} result
- * @return {Function} result.then(callback) - sets a callback to be executed after the animation has stopped
- * @return {Function} result.stop(options) - stops the animation; if options.stopNext is true then it doesn't call the callback
- * @return {Function} result.finish(ms) - finishes the animation in the specified time in milliseconds
- * @return {Function} result.speed(ms) - sets the animation speed so that it finishes as if the original duration was the one specified here
- * @example
- * ````
- * var result = animator.animate(el, {opacity: 0.5}, 1000);
- *
- * el.addEventListener('click', function(e){
- * result.speed(200).then(function(){
- * console.log('done');
- * });
- * }, 300);
- * ````
- */
- value: function animate(el, final) {
- var duration = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 200;
-
- var start,
- initial = {},
- stopped = false,
- next,
- elapsed,
- properties = _Object$keys(final);
-
- var result = {
- stop: function stop() {
- var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
-
- if (options.stopNext) {
- next = false;
- }
- if (!stopped) {
- stopped = true;
- next && next();
- }
- return result;
- },
- then: function then(cb) {
- next = cb;
- if (stopped) {
- next && next();
- }
- return result;
- },
- finish: function finish() {
- var milliseconds = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 50;
-
- var k = milliseconds / (duration - elapsed);
- if (internal.config.animationsDisabled) {
- k = 0;
- }
- if (k < 1) {
- start += elapsed - elapsed * k;
- duration *= k;
- }
- return result;
- },
- speed: function speed(newDuration) {
- return result.finish(newDuration * (1 - elapsed / duration));
- }
- };
-
- if (el.hasAttribute('disabled') || internal.config.animationsDisabled) {
- return result;
- }
-
- var cs = window.getComputedStyle(el);
- properties.forEach(function (i) {
- initial[i] = parseFloat(el.style[i] || cs.getPropertyValue(i));
- });
- this._onStopAnimations(el, result.stop);
-
- var step = function step(timestamp) {
- start = start || timestamp;
- elapsed = timestamp - start;
- if (!stopped) {
- properties.forEach(function (i) {
- el.style[i] = initial[i] + (final[i] - initial[i]) * Math.min(1, elapsed / duration) + (i == 'opacity' ? 0 : 'px');
- });
- stopped = stopped || elapsed >= duration;
- if (!stopped) {
- return raf(step);
- }
- }
- return next && next();
- };
- step(0);
-
- return result;
- }
- }]);
-
- function AnimatorJS() {
- _classCallCheck(this, AnimatorJS);
-
- this._queue = [];
- this._index = 0;
- }
-
- _createClass(AnimatorJS, [{
- key: '_onStopAnimations',
- value: function _onStopAnimations(el, listener) {
- var queue = this._queue;
- var i = this._index++;
- queue[el] = queue[el] || [];
- queue[el][i] = function (options) {
- delete queue[el][i];
- if (queue[el] && queue[el].length == 0) {
- delete queue[el];
- }
- return listener(options);
- };
- }
-
- /**
- * @method stopAnimations
- * @desc stops active animations on a specified element
- * @param {Element|Array} element - element or array of elements
- * @param {Object} [options={}]
- * @param {Boolean} [options.stopNext] - the callbacks after the animations won't be called if this option is true
- */
-
- }, {
- key: 'stopAnimations',
- value: function stopAnimations(el) {
- var _this = this;
-
- var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
-
- if (Array.isArray(el)) {
- return el.forEach(function (el) {
- _this.stopAnimations(el, options);
- });
- }
-
- (this._queue[el] || []).forEach(function (e) {
- e(options || {});
- });
- }
-
- /**
- * @method stopAll
- * @desc stops all active animations
- * @param {Object} [options={}]
- * @param {Boolean} [options.stopNext] - the callbacks after the animations won't be called if this option is true
- */
-
- }, {
- key: 'stopAll',
- value: function stopAll() {
- var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
-
- this.stopAnimations(_Object$keys(this._queue), options);
- }
-
- /**
- * @method fade
- * @desc fades the element (short version for animate(el, {opacity: 0}))
- * @param {Element} element
- * @param {number} [duration=200]
- */
-
- }, {
- key: 'fade',
- value: function fade(el) {
- var duration = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 200;
-
- return this.animate(el, { opacity: 0 }, duration);
- }
- }]);
-
- return AnimatorJS;
- }();
-
- export default AnimatorJS;
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