title: CLI Reference
cordova <command> [options] -- [platformOpts]
These commands are available at all times.
Command | Description |
---|---|
create |
Create a project |
help <command> |
Get help for a command |
telemetry |
Turn telemetry collection on or off |
config |
Set, get, delete, edit, and list global cordova options |
These commands are supported when the current working directory is a valid Cordova project.
Command | Description |
---|---|
info |
Generate project information |
requirements |
Checks and print out all the installation requirements for platforms specified |
platform |
Manage project platforms |
plugin |
Manage project plugins |
prepare |
Copy files into platform(s) for building |
compile |
Compile project for platform(s) |
build |
Build project for platform(s) (prepare + compile ) |
clean |
Cleanup project from build artifacts |
run |
Run project (including prepare && compile) |
serve |
Run project with a local webserver (including prepare) |
These options apply to all cordova-cli commands.
Option | Description |
---|---|
-d or --verbose | Pipe out more verbose output to your shell. You can also subscribe to log and warn events if you are consuming cordova-cli as a node module by calling cordova.on('log', function() {}) or cordova.on('warn', function() {}) . |
-v or --version | Print out the version of your cordova-cli install. |
--no-update-notifier | Will disable updates check. Alternatively set "optOut": true in ~/.config/configstore/update-notifier-cordova.json or set NO_UPDATE_NOTIFIER environment variable with any value (see details in update-notifier docs). |
--nohooks | Suppress executing hooks (taking RegExp hook patterns as parameters) |
--no-telemetry | Disable telemetry collection for the current command. |
Certain commands have options (platformOpts
) that are specific to a particular platform. They can be provided to the cordova-cli with a ‘--’ separator that stops the command parsing within the cordova-lib module and passes through rest of the options for platforms to parse.
This example demonstrates how cordova-cli can be used to create a project with the camera
plugin and run it for android
platform. In particular, platform specific options like --keystore
can be provided:
# Create a cordova project
cordova create myApp com.myCompany.myApp myApp
cd myApp
# Add camera plugin to the project and remember that in config.xml & package.json.
cordova plugin add cordova-plugin-camera
# Add android platform to the project and remember that in config.xml & package.json.
cordova platform add android
# Check to see if your system is configured for building android platform.
cordova requirements android
# Build the android and emit verbose logs.
cordova build android --verbose
# Run the project on the android platform.
cordova run android
# Build for android platform in release mode with specified signing parameters.
cordova build android --release -- --keystore="..\android.keystore" --storePassword=android --alias=mykey
Create the directory structure for the Cordova project in the specified path.
cordova create path [id [name]] [options]
Value | Description |
---|---|
path | Directory which should not already exist. Cordova will create this directory. For more details on the directory structure, see below. |
id | Default: io.cordova.hellocordova Reverse domain-style identifier that maps to id attribute of widget element in config.xml . This can be changed but there may be code generated using this value, such as Java package names. It is recommended that you select an appropriate value. |
name | Default: HelloCordova Application’s display title that maps name element in config.xml file. This can be changed but there may be code generated using this value, such as Java class names. The default value is HelloCordova , but it is recommended that you select an appropriate value. |
Option | Description |
---|---|
--template | Use a custom template located locally, in NPM, or GitHub. |
Cordova CLI works with the following directory structure:
myapp/
|-- config.xml
|-- merges/
| | |-- android/
| | |-- windows/
| | |-- ios/
|-- www/
|-- platforms/
| |-- android/
| |-- windows/
| |-- ios/
|-- plugins/
|--cordova-plugin-camera/
Configures your application and allows you to customize the behavior of your project. See also config.xml reference documentation
Contains the project’s web artifacts, such as .html, .css and .js files. As a cordova application developer, most of your code and assets will go here. They will be copied on a cordova prepare
to each platform’s www directory. The www source directory is reproduced within each platform’s subdirectory, appearing for example in platforms/ios/www
or platforms/android/assets/www
. Because the CLI constantly copies over files from the source www folder, you should only edit these files and not the ones located under the platforms subdirectories. If you use version control software, you should add this source www folder, along with the merges folder, to your version control system.
Contains all the source code and build scripts for the platforms that you add to your project.
WARNING: When using the CLI to build your application, you should not edit any files in the /platforms/ directory unless you know what you are doing, or if documentation specifies otherwise. The files in this directory are routinely overwritten when preparing applications for building, or when plugins are re-installed.
Any added plugins will be extracted or copied into this directory.
Platform-specific web assets (HTML, CSS and JavaScript files) are contained within appropriate subfolders in this directory. These are deployed during a prepare
to the appropriate native directory. Files placed under merges/
will override matching files in the www/
folder for the relevant platform. A quick example, assuming a project structure of:
merges/
|-- ios/
| -- app.js
|-- android/
| -- android.js
www/
-- app.js
After building the Android and iOS projects, the Android application will contain both app.js
and android.js
. However, the iOS application will only contain an app.js
, and it will be the one from merges/ios/app.js
, overriding the “common” app.js
located inside www/
.
It is recommended not to check in platforms/
and plugins/
directories into version control as they are considered a build artifact. Your platforms and plugins will be saved in config.xml & package.json automatically. These platforms/plugins will be downloaded when cordova prepare
is invoked.
Create a Cordova project in myapp
directory using the specified ID and display name:
cordova create myapp com.mycompany.myteam.myapp MyApp
Manage cordova platforms - allowing you to add, remove, update and list platforms. Running commands to add or remove platforms affects the contents of the project’s platforms directory.
cordova {platform | platforms} [
add <platform-spec> [...] {--save | link=<path> } |
{remove | rm} platform [...] {--save}|
{list | ls} |
update ]
Sub-command | Option | Description |
---|---|---|
add <platform-spec> […] |
Add specified platforms | |
--nosave | Do not save <platform-spec> into config.xml & package.json after installing them using <engine> tag |
|
--link=<path> |
When <platform-spec> is a local path, links the platform library directly instead of making a copy of it (support varies by platform; useful for platform development) |
|
remove <platform> […] |
Remove specified platforms | |
--nosave | Do not delete specified platforms from config.xml & package.json after removing them |
|
update <platform> […] |
Update specified platforms | |
--save | Updates the version specified in config.xml |
|
list | List all installed and available platforms |
There are a number of ways to specify a platform:
<platform-spec> : platform[@version] | path | url[#commit-ish]
Value | Description |
---|---|
platform | Platform name e.g. android, ios, windows etc. to be added to the project. Every release of cordova CLI pins a version for each platform. When no version is specified this version is used to add the platform. |
version | Major.minor.patch version specifier using semver |
path | Path to a directory or tarball containing a platform |
url | URL to a git repository or tarball containing a platform |
commit-ish | Commit/tag/branch reference. If none is specified, ‘master’ is used |
android
ios
windows
browser
electron
Add pinned version of the android
and ios
platform and save the downloaded version to config.xml
& package.json
:
cordova platform add android ios
Add android
platform with semver version ^5.0.0 and save it to config.xml
& package.json
:
cordova platform add android@^5.0.0
Add platform by cloning the specified git repo and checkout to the 4.0.0
tag:
cordova platform add https://github.com/myfork/cordova-android.git#4.0.0
Add platform using a local directory named android
:
cordova platform add ../android
Add platform using the specified tarball:
cordova platform add ../cordova-android.tgz
Remove android
platform from the project and remove from config.xml
& package.json
:
cordova platform rm android
Remove android
platform from the project and do NOT remove from config.xml
& package.json
:
cordova platform rm android --nosave
List available and installed platforms with version numbers. This is useful to find version numbers when reporting issues:
cordova platform ls
Manage project plugins
cordova {plugin | plugins} [
add <plugin-spec> [..] {--searchpath=<directory> | --noregistry | --link | --save | --force} |
{remove | rm} {<pluginid> | <name>} --save |
{list | ls}
]
Sub-command | Option | Description |
---|---|---|
add <plugin-spec> […] |
Add specified plugins | |
--searchpath <directory> |
When looking up plugins by ID, look in this directory and each of its subdirectories before hitting the registry. Multiple search paths can be specified. Use ‘:’ as a separator in *nix based systems and ‘;’ for Windows. |
|
--noregistry | Don’t search the registry for plugins. | |
--link | When installing from a local path, creates a symbolic link instead of copying files. The extent to which files are linked varies by platform. Useful for plugin development. | |
--nosave | Do NOT save the <plugin-spec> as part of the plugin element into config.xml or package.json . |
|
--force | Introduced in version 6.1. Forces copying source files from the plugin even if the same file already exists in the target directory. | |
remove <pluginid>\|<name> […] |
Remove plugins with the given IDs/name. | |
--nosave | Do NOT remove the specified plugin from config.xml or package.json | |
list | List currently installed plugins |
There are a number of ways to specify a plugin:
<plugin-spec> : [@scope/]pluginID[@version]|directory|url[#commit-ish][:subdir]
Value | Description |
---|---|
scope | Scope of plugin published as a scoped npm package |
plugin | Plugin id (id of plugin in npm registry or in --searchPath) |
version | Major.minor.patch version specifier using semver |
directory | Directory containing plugin.xml |
url | Url to a git repository containing a plugin.xml |
commit-ish | Commit/tag/branch reference. If none is specified, ‘master’ is used |
When adding a plugin to a project, the CLI will resolve the plugin based on the following criteria (listed in order of precedence):
plugin-spec
given in the command (e.g. cordova plugin add pluginID@version
)plugin-spec
saved in config.xml
& package.json
(i.e. if the plugin was previously added without --nosave
)package.json
)Add cordova-plugin-camera
and cordova-plugin-file
to the project and save it to config.xml
& package.json
. Use ../plugins
directory to search for the plugins.
cordova plugin add cordova-plugin-camera cordova-plugin-file --save --searchpath ../plugins
Add cordova-plugin-camera
with semver version ^2.0.0 and save it to config.xml
& package.json
:
cordova plugin add cordova-plugin-camera@^2.0.0
Add the plugin from the specified local directory:
cordova plugin add ../cordova-plugin-camera
Add the plugin from the specified tarball file:
cordova plugin add ../cordova-plugin-camera.tgz
Remove the plugin from the project and the config.xml
& package.json
:
cordova plugin rm camera
Remove the plugin from the project, but not the config.xml
or package.json
:
cordova plugin rm camera --nosave
List all plugins installed in the project:
cordova plugin ls
Conflicting plugins may occur when adding plugins that use edit-config
tags in their plugin.xml file. edit-config
allows plugins to add or replace attributes of XML elements.
This feature can cause issues with the application if more than one plugin tries to modify the same XML element. Conflict detection has been implemented to prevent plugins from being added so one plugin doesn’t try to overwrite another plugin’s edit-config
changes. An error will be thrown when a conflict in edit-config
has been found and the plugin won’t be added. The error message will mention that all conflicts must be resolved before the plugin can be added. One option to resolving the edit-config
conflict is to make changes to the affected plugins’ plugin.xml so that they do not modify the same XML element. The other option is to use the --force
flag to force add the plugin. This option should be used with caution as it ignores the conflict detection and will overwrite all conflicts it has with other plugins, thus may leave the other plugins in a bad state.
Refer to the plugin.xml guide for managing edit-config
, resolving conflicts, and examples.
Transforms config.xml metadata to platform-specific manifest files, copies icons & splashscreens, copies plugin files for specified platforms so that the project is ready to build with each native SDK.
cordova prepare [<platform> [..]]
Option | Description |
---|---|
<platform> [..] |
Platform name(s) to prepare. If not specified, all platforms are prepared. |
cordova compile
is a subset of the cordova build command.
It only performs the compilation step without doing prepare. It’s common to invoke cordova build
instead of this command - however, this stage is useful to allow extending using hooks.
cordova compile [<platform> [...]]
[--debug | --release]
[--device | --emulator | --target=<targetName>]
[--buildConfig=<configfile>]
[-- <platformOpts>]
For detailed documentation see cordova build command docs below.
Shortcut for cordova prepare
+ cordova compile
for all/the specified platforms. Allows you to build the app for the specified platform.
cordova build [<platform> [...]]
[--debug | --release]
[--device | --emulator]
[--buildConfig=<configfile>]
[-- <platformOpts>]
Option | Description |
---|---|
<platform> [..] |
Platform name(s) to build. If not specified, all platforms are built. |
--debug | Perform a debug build. This typically translates to debug mode for the underlying platform being built. |
--release | Perform a release build. This typically translates to release mode for the underlying platform being built. |
--device | Build it for a device |
--emulator | Build it for an emulator. In particular, the platform architecture might be different for a device vs. emulator. |
--buildConfig=<configFile> |
Default: build.json in cordova root directory. Use the specified build configuration file. build.json file is used to specify paramaters to customize the app build process especially related to signing the package. |
<platformOpts> |
To provide platform specific options, you must include them after -- separator. Review platform guide docs for more details. |
Build for android
and windows
platform in debug
mode for deployment to device:
cordova build android windows --debug --device
Build for android
platform in release
mode and use the specified build configuration:
cordova build android --release --buildConfig=..\myBuildConfig.json
Build for android
platform in release mode and pass custom platform options to android build process:
cordova build android --release -- --keystore="..\android.keystore" --storePassword=android --alias=mykey
Prepares, builds, and deploys app on specified platform devices/emulators. If a device is connected it will be used, unless an eligible emulator is already running.
cordova run [<platform> [...]]
[--list | --debug | --release]
[--noprepare]
[--nobuild]
[--device | --emulator | --target=<targetName>]
[--buildConfig=<configfile>]
[-- <platformOpts>]
Option | Description |
---|---|
<platform> [..] |
Platform name(s) to run. If not specified, all platforms are run. |
--list | Lists available targets. Displays both device and emulator deployment targets unless specified |
--debug | Deploy a debug build. This is the default behavior unless --release is specified. |
--release | Deploy a release build |
--noprepare | Skip preparing (available in Cordova v6.2 or later) |
--nobuild | Skip building |
--device | Deploy to a device |
--emulator | Deploy to an emulator |
--target | Deploy to a specific target emulator/device. Use --list to display target options |
--buildConfig=<configFile> |
Default: build.json in cordova root directory. Use the specified build configuration file. build.json file is used to specify paramaters to customize the app build process especially related to signing the package. |
<platformOpts> |
To provide platform specific options, you must include them after -- separator. Review platform guide docs for more details. |
Run a release build of current cordova project on android
platform emulator named Nexus_5_API_23_x86
. Use the spcified build configuration when running:
cordova run android --release --buildConfig=..\myBuildConfig.json --target=Nexus_5_API_23_x86
Run a debug build of current cordova project on android
platform using a device or emulator (if no device is connected). Skip doing the build:
cordova run android --nobuild
Run a debug build of current cordova project on an ios
device:
cordova run ios --device
Enumerate names of all the connected devices and available emulators that can be used to run this app:
cordova run ios --list
Alias for cordova run --emulator
. Launches the emulator instead of device.
See cordova run command docs for more details.
Cleans the build artifacts for all the platforms, or the specified platform by running platform-specific build cleanup.
cordova clean [<platform> [...]]
Clean android
platform build artifacts:
cordova clean android
Checks and print out all the requirements for platforms specified (or all platforms added to project if none specified). If all requirements for each platform are met, exits with code 0 otherwise exits with non-zero code.
This can be useful when setting up a machine for building a particular platform.
cordova requirements android
Print out useful information helpful for submitting bug reports and getting help.
cordova info
Run a local web server for www/ assets using specified port
or default of 8000. Access projects at: http://HOST_IP:PORT/PLATFORM/www
cordova serve [port]
Turns telemetry collection on or off.
cordova telemetry [STATE]
Option | Description |
---|---|
on | Turn telemetry collection on. |
off | Turn telemetry collection off. |
A timed prompt asking the user to opt-in or out is displayed the first time cordova is run.
It lasts for 30 seconds, after which the user is automatically opted-out if he doesn’t provide any answer.
In CI environments, the CI
environment variable can be set, which will prevent the prompt from showing up.
Telemetry collection can also be turned off on a single command by using the --no-telemetry
flag.
cordova telemetry on
cordova telemetry off
cordova build --no-telemetry
For details, see our privacy notice: https://cordova.apache.org/privacy
Show syntax summary, or the help for a specific command.
cordova help [command]
cordova [command] -h
cordova -h [command]
Set, get, delete, edit, and list global cordova options.
cordova config ls
cordova config edit
cordova config set <key> <value>
cordova config get <key>
cordova config delete <key>
cordova config set save-exact true