Repositorio del curso CCOM4030 el semestre B91 del proyecto Trolley

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  1. //
  2. // SceneDelegate.swift
  3. // Trolley App
  4. //
  5. // Created by Kendrick Morales on 10/21/19.
  6. // Copyright © 2019 Kendrick Morales. All rights reserved.
  7. //
  8. import UIKit
  9. class SceneDelegate: UIResponder, UIWindowSceneDelegate {
  10. var window: UIWindow?
  11. func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
  12. // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
  13. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
  14. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
  15. guard let _ = (scene as? UIWindowScene) else { return }
  16. }
  17. func sceneDidDisconnect(_ scene: UIScene) {
  18. // Called as the scene is being released by the system.
  19. // This occurs shortly after the scene enters the background, or when its session is discarded.
  20. // Release any resources associated with this scene that can be re-created the next time the scene connects.
  21. // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
  22. }
  23. func sceneDidBecomeActive(_ scene: UIScene) {
  24. // Called when the scene has moved from an inactive state to an active state.
  25. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
  26. }
  27. func sceneWillResignActive(_ scene: UIScene) {
  28. // Called when the scene will move from an active state to an inactive state.
  29. // This may occur due to temporary interruptions (ex. an incoming phone call).
  30. }
  31. func sceneWillEnterForeground(_ scene: UIScene) {
  32. // Called as the scene transitions from the background to the foreground.
  33. // Use this method to undo the changes made on entering the background.
  34. }
  35. func sceneDidEnterBackground(_ scene: UIScene) {
  36. // Called as the scene transitions from the foreground to the background.
  37. // Use this method to save data, release shared resources, and store enough scene-specific state information
  38. // to restore the scene back to its current state.
  39. }
  40. }