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README-en.md edited online with Bitbucket

Jose R Ortiz Ubarri 8 years ago
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 2. Your task is to complete the function `LeftToRight` in file `audiomanip.cpp` so the sound "moves" from the left channel to the right channel. The function receives an array of objects of class  `AudioBuffer`, the size of the array, and a pan length that will be applied to the `AudioBuffer`. For example, if `pan_length` is `88200`, the pan should not affect any sample in position `88200` or higher.
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 2. Your task is to complete the function `LeftToRight` in file `audiomanip.cpp` so the sound "moves" from the left channel to the right channel. The function receives an array of objects of class  `AudioBuffer`, the size of the array, and a pan length that will be applied to the `AudioBuffer`. For example, if `pan_length` is `88200`, the pan should not affect any sample in position `88200` or higher.
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-3. Play the `airplane.out.wav` recording. You should be able to listen how the airplane sound starts completely at the left, then slowly moves to the right, reaching the extreme right by the final sample.
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+3. Play the `airplane.out.wav` recording. You should be able to listen how the airplane sound starts completely at the left, then slowly moves to the right, reaching the extreme right by the final sample. In this example the panning finishes in the last sample. This will not happen if the panning length is not equal to the number of samples; in this case, after reaching the panning length you will listen the normal sound in both channels.
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 **Algorithm:**
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 **Algorithm:**