Selaa lähdekoodia

README-en.md edited online with Bitbucket

Jose R Ortiz Ubarri 8 vuotta sitten
vanhempi
commit
b9ec4c1b88
1 muutettua tiedostoa jossa 16 lisäystä ja 11 poistoa
  1. 16
    11
      README-en.md

+ 16
- 11
README-en.md Näytä tiedosto

1
-#Arrays - Sound Processing
1
+# Arrays - Sound Processing
2
 
2
 
3
 ![main1.png](images/main1.png)
3
 ![main1.png](images/main1.png)
4
 ![main2.png](images/main2.png)
4
 ![main2.png](images/main2.png)
5
 ![main3.png](images/main3.png)
5
 ![main3.png](images/main3.png)
6
 
6
 
7
+[Verano 2016 - Ive]
8
+
7
 Arrays help us to store and work with groups of data of the same type. The data is stored in consecutive memory spaces which can be accessed by using the name of the array and indexes or subscripts that indicate the position where the data is stored. Repetition structures provide us a simple way of accessing the data within an array. In this laboratory experience, you will be using nested loops to process bi-dimensional arrays and implement the functionality of a green-screen.
9
 Arrays help us to store and work with groups of data of the same type. The data is stored in consecutive memory spaces which can be accessed by using the name of the array and indexes or subscripts that indicate the position where the data is stored. Repetition structures provide us a simple way of accessing the data within an array. In this laboratory experience, you will be using nested loops to process bi-dimensional arrays and implement the functionality of a green-screen.
8
 
10
 
9
 This laboratory experience is an adaptation of the nifty assignment presented by Daniel Zingaro in [1].  
11
 This laboratory experience is an adaptation of the nifty assignment presented by Daniel Zingaro in [1].  
10
 
12
 
11
 
13
 
12
-##Objectives
14
+## Objectives
13
 
15
 
14
 1. Practice the use of loops to manipulate arrays.
16
 1. Practice the use of loops to manipulate arrays.
15
 
17
 
18
 3. Practice modular programming.
20
 3. Practice modular programming.
19
 
21
 
20
 
22
 
21
-##Pre-Lab:
23
+## Pre-Lab:
22
 
24
 
23
 Before coming to the laboratory you should have:
25
 Before coming to the laboratory you should have:
24
 
26
 
34
 
36
 
35
 ---
37
 ---
36
 
38
 
37
-##Digital Sound Processing
39
+## Digital Sound Processing
38
 
40
 
39
 
41
 
40
 Sounds are vibrations that propagate through elastic media such as air, water, and solids. The sound waves are generated by a sound source, such as the vibrating diaphragm of a stereo speaker [2]. Sound waves consist of areas of high and low pressure called compressions and rarefractions, respectively. 
42
 Sounds are vibrations that propagate through elastic media such as air, water, and solids. The sound waves are generated by a sound source, such as the vibrating diaphragm of a stereo speaker [2]. Sound waves consist of areas of high and low pressure called compressions and rarefractions, respectively. 
108
 
110
 
109
 ---
111
 ---
110
 
112
 
111
-!INCLUDE "../../eip-diagnostic/sound-processing/en/diag-sound-processing-01.html"
113
+!INCLUDE "../../eip-diagnostic/sound-processing/en/diag-sound-processing-01.html"
112
 <br>
114
 <br>
113
 
115
 
114
-!INCLUDE "../../eip-diagnostic/sound-processing/en/diag-sound-processing-02.html"
116
+!INCLUDE "../../eip-diagnostic/sound-processing/en/diag-sound-processing-02.html"
115
 <br>
117
 <br>
116
 
118
 
117
-!INCLUDE "../../eip-diagnostic/sound-processing/en/diag-sound-processing-03.html"
119
+!INCLUDE "../../eip-diagnostic/sound-processing/en/diag-sound-processing-03.html"
118
 <br>
120
 <br>
119
 
121
 
120
 ---
122
 ---
123
 
125
 
124
 
126
 
125
 
127
 
126
-##Laboratory Session:
128
+## Laboratory Session:
127
 
129
 
128
 The `SoundProcessing` project contains the skeleton of an application to process stereo sound. The application you will complete will allow the user to apply four different algorithms to process sound. The sub-directory called `WaveSamples` contains sound files for you to test your implementation.
130
 The `SoundProcessing` project contains the skeleton of an application to process stereo sound. The application you will complete will allow the user to apply four different algorithms to process sound. The sub-directory called `WaveSamples` contains sound files for you to test your implementation.
129
 
131
 
130
-###Exercise 1: Remove vocals on a recording
132
+### Exercise 1 - Remove vocals on a recording
131
 
133
 
132
 A cheap (but many times ineffective) way to remove the vocals from a recording is by taking advantage of the fact that voice is commonly recorded in both left and right channels, while the rest of the instruments may not. If this is the case, then we can remove vocals from a recording by subtracting the left and right channels.
134
 A cheap (but many times ineffective) way to remove the vocals from a recording is by taking advantage of the fact that voice is commonly recorded in both left and right channels, while the rest of the instruments may not. If this is the case, then we can remove vocals from a recording by subtracting the left and right channels.
133
 
135
 
134
 
136
 
135
-####Instructions
137
+#### Instructions:
138
+
139
+1. Load the project  `SoundProcessing` into `QtCreator`. There are two ways to do this:
136
 
140
 
137
-1. Load the project `SoundProcessing` onto `QtCreator` by double clicking on the `Sounds.pro` file in the `Documents/eip/Arrays-SoundProcessing` directory on your computer. You may also go to `http://bitbucket.org/eip-uprrp/arrays-soundprocessing` to download the `Arrays-SoundProcessing` folder to your computer.
141
+    * Using the virtual machine: Double click the file `SoundProcessing.pro` located in the folder `/home/eip/labs/arrays-soundprocessing` of your virtual machine.
142
+    * Downloading the project’s folder from `Bitbucket`: Use a terminal and write the command `git clone http:/bitbucket.org/eip-uprrp/arrays-soundprocessing` to download the folder `arrays-soundprocessing` from `Bitbucket`. Double click the file `SoundProcessing.pro` located in the folder that you downloaded to your computer.
138
 
143
 
139
 2. Compile and run the program. You will see a graphical interface to process sound and recordings.
144
 2. Compile and run the program. You will see a graphical interface to process sound and recordings.
140
 
145