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CPP ahora no contiene soluciones

Rafael Arce Nazario 8 years ago
parent
commit
00bb92cc14
1 changed files with 68 additions and 135 deletions
  1. 68
    135
      main.cpp

+ 68
- 135
main.cpp View File

@@ -12,105 +12,33 @@
12 12
 
13 13
 using namespace std;
14 14
 
15
-typedef unsigned int uint;
16 15
 
17
-class BBPlayer {
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-private:
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-    string  _name;
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-    uint    _shotsTaken;
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-    uint    _shotsMade;
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-    uint    _gamesPlayed;
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-    uint    _rebounds;
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-    uint    _score;
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-public:
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-    BBPlayer();
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-    BBPlayer(string name, int shotsTaken, int shotsMade, int gamesPlayed, int rebounds);
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+// DEFINE AQUI LA CLASE BBPlayer
28 17
 
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-    float shotPercentage() const;
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-    float reboundsPerGame() const;
31 18
 
32
-    void shotMissed();
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-    void shotMade();
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-
35
-    void reboundMade();
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-    void addGame();
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-
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-    void setAll(string name, int shotsTaken, int shotsMade, int gamesPlayed, int rebounds);
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-
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-    uint score() const;
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-    string name() const;
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-    void printStats() const;
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-};
44 19
 
45 20
 
46 21
 BBPlayer::BBPlayer() {
47 22
     _shotsTaken = _shotsMade = _gamesPlayed = _rebounds = _score = 0;
48 23
 }
49 24
 
50
-BBPlayer::BBPlayer(string name, int shotsTaken, int shotsMade, int gamesPlayed, int rebounds) {
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-    _name = name;
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-    _shotsTaken   = shotsTaken >= 0 ? shotsTaken : 0;
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-    _shotsMade    = shotsMade >= 0 ? shotsMade : 0;
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-    _shotsMade    = shotsMade <= shotsTaken ? shotsMade : shotsTaken;
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-    _gamesPlayed  = gamesPlayed >= 0 ? gamesPlayed : 0;
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-    _rebounds     = rebounds >= 0 ? rebounds : 0;
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-    _score = 0;
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-    if (_gamesPlayed == 0 && (_shotsTaken | _rebounds) ) {
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-        cout << "You've just declared a magical player. No games played. "
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-             << "Yet he has rebounds or shots taken."
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-             << "Please verify object definition" << endl;
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-    }
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-}
64 25
 
65
-void BBPlayer::setAll(string name, int shotsTaken, int shotsMade, int gamesPlayed, int rebounds) {
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-    _name = name;
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-    _shotsTaken   = shotsTaken >= 0 ? shotsTaken : 0;
68
-    _shotsMade    = shotsMade >= 0 ? shotsMade : 0;
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-    _shotsMade    = shotsMade <= shotsTaken ? shotsMade : shotsTaken;
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-    _gamesPlayed  = gamesPlayed >= 0 ? gamesPlayed : 0;
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-    _rebounds     = rebounds >= 0 ? rebounds : 0;
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-    _score = 0;
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-    if (_gamesPlayed == 0 && (_shotsTaken | _rebounds) ) {
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-        cout << "You've just declared a magical player. No games played. "
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-             << "Yet s/he has rebounds or shots taken."
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-             << "Please verify object definition" << endl;
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-    }
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-}
79 26
 
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-string BBPlayer::name() const{
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-    return _name;
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-}
83 27
 
84 28
 float BBPlayer::shotPercentage() const {
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     return _shotsTaken == 0 ? .5 : static_cast<float>(_shotsMade) / _shotsTaken;
86 30
 }
87 31
 
88
-float BBPlayer::reboundsPerGame() const {
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-    return _gamesPlayed == 0 ? 3 : static_cast<float>(_rebounds) / _gamesPlayed;
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-}
91 32
 
92
-void BBPlayer::shotMissed() {
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-    _shotsTaken++;
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-}
95 33
 
96
-void BBPlayer::shotMade() {
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-    _shotsTaken++;
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-    _shotsMade++;
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-    _score += 2;
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-}
101 34
 
102
-void BBPlayer::reboundMade() {
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-    _rebounds++;
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+float BBPlayer::reboundsPerGame() const {
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+    return _gamesPlayed == 0 ? 3 : static_cast<float>(_rebounds) / _gamesPlayed;
104 37
 }
105 38
 
106
-void BBPlayer::addGame() {
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-    _gamesPlayed++;
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-}
109 39
 
110 40
 
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-uint BBPlayer::score() const {
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-    return _score;
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-}
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+
114 42
 
115 43
 void BBPlayer::printStats() const {
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     cout << "Stats for "     << _name << endl;
@@ -121,44 +49,47 @@ void BBPlayer::printStats() const {
121 49
 
122 50
 }
123 51
 
52
+
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+
124 54
 void test_BBPlayer() {
125 55
 
126
-    BBPlayer T("Chemba", 100, 65, 10, 35);
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+    BBPlayer T;
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+//  T.setAll("Chemba", 100, 65, 10, 35);
127 58
 
128 59
     // Test the name() method
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-    assert( T.name() == "Chemba" );
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+//  assert( T.name() == "Chemba" );
130 61
 
131 62
     // Test the initial shot pct
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-    assert( abs( T.shotPercentage() - 0.65) < 0.00001 );
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+//  assert( abs( T.shotPercentage() - 0.65) < 0.00001 );
133 64
 
134 65
     // Test after a shot is made
135
-    T.shotMade();
136
-    assert( abs( T.shotPercentage() - (1.0 * 66 / 101) ) < 0.00001) ;
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+//  T.shotMade();
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+//  assert( abs( T.shotPercentage() - (1.0 * 66 / 101) ) < 0.00001) ;
137 68
 
138 69
     // Test after a shot is missed
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-    T.shotMissed();
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-    assert( abs( T.shotPercentage() - (1.0 * 66 / 102) ) < 0.00001 );
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+//   T.shotMissed();
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+//   assert( abs( T.shotPercentage() - (1.0 * 66 / 102) ) < 0.00001 );
141 72
 
142 73
     // Test the initial rebounds per game
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-    assert( abs( T.reboundsPerGame() - 3.5 ) < 0.00001 );
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+//  assert( abs( T.reboundsPerGame() - 3.5 ) < 0.00001 );
144 75
 
145 76
     // Test the score up to this point
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-    assert( T.score()  == 2);
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+//  assert( T.score()  == 2);
147 78
 
148 79
     // Make two shots, then test score and pct
149
-    T.shotMade();
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-    T.shotMade();
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-    assert( T.score()  == 6);
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-    assert( abs( T.shotPercentage() - (1.0 * 68 / 104) ) < 0.00001 );
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+//  T.shotMade();
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+//  T.shotMade();
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+//  assert( T.score()  == 6);
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+//  assert( abs( T.shotPercentage() - (1.0 * 68 / 104) ) < 0.00001 );
153 84
 
154 85
     // Make two rebounds then test
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-    T.reboundMade();
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-    T.reboundMade();
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-    assert( abs( T.reboundsPerGame() - 3.7 ) < 0.00001 );
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+//  T.reboundMade();
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+//  T.reboundMade();
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+//  assert( abs( T.reboundsPerGame() - 3.7 ) < 0.00001 );
158 89
 
159 90
     // Tests if the number of game has increased.
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-    T.addGame();
161
-    assert( abs( T.reboundsPerGame() - (1.0 * 37 / 11) ) < 0.00001 );
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+//  T.addGame();
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+//  assert( abs( T.reboundsPerGame() - (1.0 * 37 / 11) ) < 0.00001 );
162 93
 
163 94
     cout << "All unit tests passed!!!" << endl;
164 95
 }
@@ -167,70 +98,72 @@ int main()
167 98
 {
168 99
     test_BBPlayer();
169 100
 
170
-    const uint GOAL_SCORE = 32;
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+//  const uint GOAL_SCORE = 32;
171 102
 
172
-    // create the two players
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-    BBPlayer P[2];
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-    P[0].setAll("Chemba", 100, 65, 10, 35);
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-    P[1].setAll("Wes", 100, 65, 10, 35);
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+//  create the two players
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+//  BBPlayer P[2];
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+//  P[0].setAll("Chemba", 100, 65, 10, 35);
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+//  P[1].setAll("Wes", 100, 56, 10, 1);
176 107
 
177 108
 
178
-    srand(time(NULL));
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+//  srand(time(NULL));
179 110
 
180 111
     // the index of the player in offense, randomly determined
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-    int playerIdx = rand() % 2;
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+//    int playerIdx = rand() % 2;
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+
182 114
     // the player who won, -1 if no one has won
183
-    int playerWon = -1;
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+//    int playerWon = -1;
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+
184 117
     // the result of a dice throw, a number between [0.0,1.0]
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-    float diceThrow;
118
+//    float diceThrow;
186 119
 
187
-    cout << "The game starts...." << endl;
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-    P[0].addGame();
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-    P[1].addGame();
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+//    cout << "The game starts...." << endl;
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+//    P[0].addGame();
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+//    P[1].addGame();
190 123
 
191
-    while (playerWon == -1) {
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+//    while (playerWon == -1) {
192 125
 
193 126
         // the offensive player takes a shot
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-        cout << P[playerIdx].name() << " shoots .... ";
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-        diceThrow = static_cast<float>( rand() ) / RAND_MAX;
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+//      cout << P[playerIdx].name() << " shoots .... ";
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+//      diceThrow = static_cast<float>( rand() ) / RAND_MAX;
196 129
 
197 130
         // determine if shot is made based on shooting percentage
198 131
 
199
-        if ( diceThrow < P[playerIdx].shotPercentage() ) {
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+//      if ( diceThrow < P[playerIdx].shotPercentage() ) {
200 133
 
201
-            cout << "and scores!!!" << endl;
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-            P[playerIdx].shotMade();
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-            cout << "The score is " << P[0].name() << ":"<< P[0].score()
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-                 << " to " << P[1].name() << ":"<< P[1].score() << endl;
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+//          cout << "and scores!!!" << endl;
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+//          P[playerIdx].shotMade();
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+//          cout << "The score is " << P[0].name() << ":"<< P[0].score()
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+//               << " to " << P[1].name() << ":"<< P[1].score() << endl;
205 138
 
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-            if (P[playerIdx].score() >= GOAL_SCORE) playerWon = playerIdx;
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-            else playerIdx = (playerIdx + 1) % 2;
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-        }
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-        else {
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-            cout << "and misses :-(" << endl;
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-            P[playerIdx].shotMissed();
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+//          if (P[playerIdx].score() >= GOAL_SCORE) playerWon = playerIdx;
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+//          else playerIdx = (playerIdx + 1) % 2;
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+//      }
142
+//      else {
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+//          cout << "and misses :-(" << endl;
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+//          P[playerIdx].shotMissed();
212 145
 
213 146
             // determine who gets the rebound
214 147
 
215
-            float chanceOfense  = P[playerIdx].reboundsPerGame();
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-            float chanceDefense = P[(playerIdx + 1) % 2].reboundsPerGame() * 2;
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+//          float chanceOfense  = P[playerIdx].reboundsPerGame();
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+//          float chanceDefense = P[(playerIdx + 1) % 2].reboundsPerGame() * 2;
217 150
 
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-            diceThrow = static_cast<float>( rand() ) / RAND_MAX;
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-            diceThrow = diceThrow * ( chanceOfense + chanceDefense);
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+//          diceThrow = static_cast<float>( rand() ) / RAND_MAX;
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+//          diceThrow = diceThrow * ( chanceOfense + chanceDefense);
220 153
 
221
-            playerIdx = diceThrow < chanceOfense ? playerIdx : (playerIdx + 1) % 2;
222
-            cout << P[playerIdx].name() << " gets the rebound .... " << endl;
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+//          playerIdx = diceThrow < chanceOfense ? playerIdx : (playerIdx + 1) % 2;
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+//          cout << P[playerIdx].name() << " gets the rebound .... " << endl;
223 156
 
224
-        }
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-    }
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+//      }
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+//  }
226 159
 
227
-    cout << P[playerWon].name() << " wins the game!" << endl << endl;
228
-    cout << "Final statistics . . . " << endl;
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-    cout << "---------------------------" << endl;
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-    P[0].printStats();
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-    cout << "---------------------------" << endl;
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-    P[1].printStats();
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-    cout << "---------------------------" << endl;
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+//  cout << P[playerWon].name() << " wins the game!" << endl << endl;
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+//  cout << "Final statistics . . . " << endl;
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+//  cout << "---------------------------" << endl;
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+//  P[0].printStats();
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+//  cout << "---------------------------" << endl;
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+//  P[1].printStats();
166
+//  cout << "---------------------------" << endl;
234 167
 
235 168
     return 0;
236 169
 }