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 When an object class we need to use in our program has not been predefined in a library, we need to declare and implement our own class. To do this, we define *classes* that contain data with certain *properties* or *attributes* and actions that we want to carry out with this data through the use of *methods* or *member functions*. This way, we can organize the information and processes in *objects* that have the properties and methods of a class. In today's laboratory experience you will practice defining a class and implementing some of its methods by completing a program that simulates a basketball game between two players, maintaining the score for the game and the global statistics for the two players.
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 When an object class we need to use in our program has not been predefined in a library, we need to declare and implement our own class. To do this, we define *classes* that contain data with certain *properties* or *attributes* and actions that we want to carry out with this data through the use of *methods* or *member functions*. This way, we can organize the information and processes in *objects* that have the properties and methods of a class. In today's laboratory experience you will practice defining a class and implementing some of its methods by completing a program that simulates a basketball game between two players, maintaining the score for the game and the global statistics for the two players.
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 ## Objectives:
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 ## Objectives:
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 1. Practice the implementation and declaration of classes in C++.
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 1. Practice the implementation and declaration of classes in C++.
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 Before coming to the laboratory you should have:
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 Before coming to the laboratory you should have:
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-1. Reviewed the implementation and declaration of C++ classes.
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+1. Reviewed the concepts related to classes and objects.
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 2. Studied the skeleton for the program in `main.cpp`.
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 2. Studied the skeleton for the program in `main.cpp`.
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