Parcourir la source

README-en.md edited online with Bitbucket

Jose R Ortiz Ubarri il y a 8 ans
Parent
révision
6e88b54573
1 fichiers modifiés avec 0 ajouts et 1 suppressions
  1. 0
    1
      README-en.md

+ 0
- 1
README-en.md Voir le fichier

@@ -4,7 +4,6 @@
4 4
 ![](images/headerBirds.png)
5 5
 
6 6
 
7
-[Verano 2016 - Ive- Tatiana]
8 7
 
9 8
 Up to now we've seen how to use variables to store and manipulate data of certain types and how to structure programs by dividing their tasks into functions. An *object* is an entity that is used in many programming languages to integrate the data and the code that operates on it, simplifying the modification of large programs. In today’s laboratory experience, you will use a class called `Bird` to practice some basic skills in C++ to create and manipulate objects.
10 9