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@@ -261,6 +261,20 @@ para generar números enteros aleatorios ("random") en el rango [min, max]. El m
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---
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+!INCLUDE "../../eip-diagnostic/birds-objects/es/diag-birds-objects-01.html"
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+!INCLUDE "../../eip-diagnostic/birds-objects/es/diag-birds-objects-02.html"
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+!INCLUDE "../../eip-diagnostic/birds-objects/es/diag-birds-objects-03.html"
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+!INCLUDE "../../eip-diagnostic/birds-objects/es/diag-birds-objects-04.html"
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+!INCLUDE "../../eip-diagnostic/birds-objects/es/diag-birds-objects-05.html"
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+
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+---
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+
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+---
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+
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##Sesión de laboratorio:
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En la experiencia de laboratorio de hoy utilizarás la clase `Bird` para practicar la creación de objetos, acceder y cambiar sus atributos.
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@@ -622,6 +636,21 @@ to generate random numbers in the range [min, max]. The method `randInt` depends
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---
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+!INCLUDE "../../eip-diagnostic/birds-objects/en/diag-birds-objects-01.html"
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+!INCLUDE "../../eip-diagnostic/birds-objects/en/diag-birds-objects-02.html"
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+!INCLUDE "../../eip-diagnostic/birds-objects/en/diag-birds-objects-03.html"
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+!INCLUDE "../../eip-diagnostic/birds-objects/en/diag-birds-objects-04.html"
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+!INCLUDE "../../eip-diagnostic/birds-objects/en/diag-birds-objects-05.html"
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+
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+---
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+---
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##Laboratory session:
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In today's laboratory experience you will use the `Bird` class to practice the creation of objects, accessing and changing its attributes.
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