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- // RAN [2014-06-03]
- // - Set initial size of the window to 1000,1000. Adjust the
- // mainView and scene accordingly.
-
- #include "mainwindow.h"
- #include "ui_mainwindow.h"
-
- /// \fn MainWindow::MainWindow(QWidget *parent)
- /// \~English
- /// \brief Constructor
- /// \~Spanish
- /// \brief Constructor
- MainWindow::MainWindow(QWidget *parent) :
- QMainWindow(parent),
- ui(new Ui::MainWindow)
- {
- ui->setupUi(this);
- resize(1000,1000);
- scene = new QGraphicsScene(this) ;
- ui->mainView->resize(width()*.95,height()*.95);
- scene->setSceneRect(QRectF(QPoint(0,0), QPoint(width()*.95,height()*.95))) ;
- ui->mainView->setScene(scene) ;
- ui->mainView->setAlignment((Qt::AlignLeft | Qt::AlignTop));
- }
-
- /// \fn MainWindow::~MainWindow(QWidget *parent)
- /// \~English
- /// \brief Destructor
- /// \~Spanish
- /// \brief Destructor
- MainWindow::~MainWindow()
- {
- delete ui;
- delete scene;
- }
-
- /// \fn void MainWindow::addBird(int x, int y, Bird &b)
- /// \~English
- /// \brief Paints a bird into the MainWindow
- /// \param x X coordinate of the Main Window
- /// \param y Y coordinate of the Main Window
- /// \param b Bird object to be painted
- /// \~Spanish
- /// \brief Pinta un pajaro en la pantalla principal
- /// \param x Coordenada X de la pantalla principal
- /// \param y Coordenada Y de la pantalla principal
- /// \param b Objecto Bird a ser pintado
- void MainWindow::addBird(int x, int y, Bird &b){
- scene->addWidget(&b) ;
- b.move(x,y) ;
- }
-
- /// \fn void MainWindow::addBird(Bird &b)
- /// \~English
- /// \brief Paints a bird into the MainWindow
- /// \param b Bird object to be painted
- /// \~Spanish
- /// \brief Pinta un pajaro en la pantalla principal
- /// \param b Objecto Bird a ser pintado
- void MainWindow::addBird(Bird &b){
- scene->addWidget(&b) ;
- }
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