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@@ -271,14 +271,14 @@ In today's laboratory experience you will complete a steganography application t
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For example, if the first few pixels the image were these:
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- `0x98 99 98 0x00 00 01 0x00 00 00 0x01 01 00 0x01 01 01 0x01 00 01 0x01 00 00 0x01 01 01 0xf0 ea 00 0x44 00 f0 0x00 aa 22 . . .`
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+ `0x98 99 98 0x00 00 01 0x00 00 00 0x01 01 00 0x01 01 01 0x01 00 01 0x01 00 00 0x01 01 01 0xf0 ea 00 0x44 00 f0 0x00 aa 22 . . .`,
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your `ExtractMessage` function would extract the least significant bits of each colors component and construct the `string`: `"010001000110111101100111000000000.."`.
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Notice that your algorithm should have some mechanism for detecting if the last 8 character block were all `0`. When this happens, the algorithm should stop reading the pixels.
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- The string of binary digits should then be sent to another function `binaryStringToMessage` (see Exercise 2) that interprets the `0`'s and `1`'s as the bits of ASCII characters. In the example, the string `”010001000110111101100111000000000”` would be decoded to "Dog" (because `01000100` corresponds to 'D', `01101111` is 'o', `01100111` is 'g', and a `00000000` symbolizes the end of the string.)
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+ The string of binary digits should then be sent to another function `binaryStringToMessage` (see Exercise 2) that interprets the `0`'s and `1`'s as the bits of ASCII characters. In the example, the string `"010001000110111101100111000000000"` would be decoded to "Dog" (because `01000100` corresponds to 'D', `01101111` is 'o', `01100111` is 'g', and a `00000000` symbolizes the end of the string.)
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To implement the algorithm for extracting the message, you should understand how the message was encoded. If necessary, review the "Embedding a message into an image" section.
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