Browse Source

Updates README-en.md

Auto commit by GitBook Editor
Anonymous 8 years ago
parent
commit
62589def63
1 changed files with 33 additions and 35 deletions
  1. 33
    35
      README-en.md

+ 33
- 35
README-en.md View File

@@ -24,17 +24,17 @@ Before you get to the laboratory you should have:
24 24
 
25 25
 1. Reviewed the following concepts related to decision structures:
26 26
   
27
-      a. Logical operators
27
+    a. Logical operators
28 28
 
29
-      b. `if`, `else`, `else if`.
29
+    b. `if`, `else`, `else if`.
30 30
 
31 31
 2. Reviewed the following concepts related to objects and classes in C++:
32 32
 
33
-      a. the creation of objects of a class.
33
+    a. the creation of objects of a class.
34 34
 
35
-      b. using the "getter" methods to access an object's attributes.
35
+    b. using the "getter" methods to access an object's attributes.
36 36
 
37
-      c. using the "setter" methods to modify an object's attributes.
37
+    c. using the "setter" methods to modify an object's attributes.
38 38
 
39 39
 3. Studied the documentation for the `Bird` class available in [this link](doc/en/html/index.html).
40 40
 
@@ -67,27 +67,26 @@ The following is the skeleton of the declaration of a class:
67 67
 
68 68
 ---
69 69
 
70
-```
71
-  class ClassName
72
-   {
73
-    // Declarations
74
-
75
-    private:
76
-      // Declaration of variables or attributes
77
-      // and prototype member functions
78
-      // that are private for this class
79
-
80
-      type privateVar
81
-      type nameOfPrivateMemFunc(type of the parameters);
82
-
83
-    public:
84
-      // Declarations of attributes
85
-      // and prototypes of method functions
86
-      // that are public for the entire program
87
-
88
-      type publicVar;
89
-      type nameOfPublicMemFunc(type of the parameters);
90
-   };
70
+```cpp
71
+class ClassName {
72
+  // Declarations
73
+
74
+private:
75
+  // Declaration of variables or attributes
76
+  // and prototype member functions
77
+  // that are private for this class
78
+
79
+   type privateVar
80
+   type nameOfPrivateMemFunc(type of the parameters);
81
+
82
+public:
83
+  // Declarations of attributes
84
+  // and prototypes of method functions
85
+  // that are public for the entire program
86
+
87
+   type publicVar;
88
+   type nameOfPublicMemFunc(type of the parameters);
89
+};
91 90
 ```
92 91
 ---
93 92
 
@@ -108,9 +107,8 @@ The methods of a class determine the actions that we can take on the objects of
108 107
 ---
109 108
 
110 109
 
111
-```
112
-class Bird : public QWidget
113
-{
110
+```cpp
111
+class Bird : public QWidget {
114 112
 .
115 113
 .
116 114
 .
@@ -197,7 +195,7 @@ Classes provide methods to modify the values of the attributes of an objected th
197 195
 
198 196
 You can see the method's declarations in Figure 1 and in the `Bird` class declaration in `bird.h`, and the implementation of the some of the methods in `bird.cpp`. The code in the following example creates the object `bobo` of the `Bird` class and then changes its size to 333.
199 197
 
200
-```
198
+```cpp
201 199
 Bird bobo;
202 200
 bobo.setSize(333);
203 201
 ```
@@ -213,7 +211,7 @@ Classes also provide methods to access (get) the value of the attribute of an ob
213 211
 
214 212
 You can see the declarations of the methods in Figure 1 and  in the `Bird` class declaration in `bird.h`, and the implementations of some of the methods in `bird.cpp`. The code in the following example creates the object `piolin` of the `Bird` class and prints its size:
215 213
 
216
-```
214
+```cpp
217 215
 Bird piolin;
218 216
 cout << piolin.getSize();
219 217
 ```
@@ -228,7 +226,7 @@ cout << piolin.getSize();
228 226
 
229 227
 that will add to the screen a drawing of an object of the `Bird` class that is received as an argument. The code in the following example creates an object `w` of the `MainWindow` class, creates an object `zumbador` of the `Bird` class and adds it in the position (200,200) on the screen `w` using the first method.
230 228
 
231
-```
229
+```cpp
232 230
 MainWindow w;
233 231
 Bird zumbador;
234 232
 w.addBird(200,200,zumbador);
@@ -328,8 +326,9 @@ The genes in the eyebrows follow these rules:
328 326
 
329 327
 1. Load the project  `BirthOfABird` into `QtCreator`. There are two ways to do this:
330 328
 
331
-       * Using the virtual machine: Double click the file `BirthOfABird.pro` located in the folder `/home/eip/labs/selections-birthofabird` of your virtual machine.
332
-       * Downloading the project’s folder from `Bitbucket`: Use a terminal and write the command `git clone http:/bitbucket.org/eip-uprrp/selections-birthofabird` to download the folder `selections-birthofabird` from `Bitbucket`. Double click the file `BirthOfABird.pro` located in the folder that you downloaded to your computer.
329
+    * Using the virtual machine: Double click the file `BirthOfABird.pro` located in the folder `/home/eip/labs/selections-birthofabird` of your virtual machine.
330
+     
331
+    * Downloading the project’s folder from `Bitbucket`: Use a terminal and write the command `git clone http:/bitbucket.org/eip-uprrp/selections-birthofabird` to download the folder `selections-birthofabird` from `Bitbucket`. Double click the file `BirthOfABird.pro` located in the folder that you downloaded to your computer.
333 332
 
334 333
 2. Configure the project.
335 334
 
@@ -343,7 +342,6 @@ The genes in the eyebrows follow these rules:
343 342
 
344 343
       ---
345 344
 
346
-
347 345
       ![funcionMain.png](images/funcionMain.png)
348 346
 
349 347
       **Figure 2.** `Main` function.