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@@ -55,11 +55,11 @@ An *object* is an entity that contains data and procedures to manipulate them. S
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 It is not necessary to know all of the details about the methods of the object to define and use an object, but you must know how to create it and how to interact with it. The necessary  information is available in the class' documentation. Before creating objects of any class, we should familiarize ourselves with its documentation. The documentation indicates, among other things, what entity is trying to be represented in the class, and its interface or methods available to manipulate the objects of the class.
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-Take a look at the documentation of the `Bird` class which can be found in [this link](http://ada.uprrp.edu/~ranazario/bird-html/class_bird.html).
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+Take a look at the documentation of the `Bird` class which can be found in [this link.](http://ada.uprrp.edu/~ranazario/bird-html/class_bird.html).
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 ###Classes
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-A class is a piece of code that describes how objects will be. The class’ declaration establishes the attributes that each of the objects of the class will have, and the methods that it can invoke.
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+A class is a description of the data and processes of an object. The class’ declaration establishes the attributes that each of the objects of the class will have, and the methods that it can invoke.
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 If it isn't specified otherwise, the attributes and methods defined in a class will be private. This means that the variables can only be accessed and changed by the methods of the class (*constructors*, *setters*, and *getters*, among others).
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