瀏覽代碼

README-en.md edited online with Bitbucket

Jose R Ortiz Ubarri 8 年之前
父節點
當前提交
b9e71831ec
共有 1 個文件被更改,包括 4 次插入4 次删除
  1. 4
    4
      README-en.md

+ 4
- 4
README-en.md 查看文件

@@ -20,9 +20,9 @@ Before arriving at the laboratory you should have:
20 20
 
21 21
 1. Reviewed the following concepts:
22 22
 
23
-   a. logical operators
23
+      a. logical operators
24 24
 
25
-   b. if, else, else if, switch
25
+      b. if, else, else if, switch
26 26
 
27 27
 2. Studied the concepts and instructions for the laboratory session.
28 28
 
@@ -114,7 +114,7 @@ The `setTrackPixmap()` function is already defined and receives a variable of ty
114 114
 
115 115
 The `setObstaclesPixmap()` function is already defined and receives a variable of type `string` that can be one of the following (**"hole"**, **"cone"**, **"it"**, **"zombie"**, **"spongebob"**, **"patric"**, **"monster"**).
116 116
 
117
-**Instructions**
117
+#### Instructions:
118 118
 
119 119
 To complete the `setTrack()` function: 
120 120
 
@@ -158,7 +158,7 @@ In this case if a collision is detected, the game's score should increase by 30
158 158
 
159 159
 ### Deliverables
160 160
 
161
-Use "Deliverables" in Moodle to hand in the `work.cpp` file that contains the function calls and changes you made to the program. Remember to use good programming techniques, include the name of the programmers involved, and document your program.
161
+Use "Deliverable" in Moodle to upload the `work.cpp` file that contains the function calls and changes you made to the program. Remember to use good programming techniques, include the name of the programmers involved, and document your program.
162 162
 
163 163
 ---
164 164