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- #ifndef PLAY_H
- #define PLAY_H
-
- #include <QTimer>
- #include <QtGui>
- #include <QtCore>
- #include <QWidget>
- #include <QPainter>
- #include <string>
- #include <vector>
- #include "obstacle.h"
- #include "flag.h"
- #include "car.h"
-
- using namespace std;
-
- const int STEPS = 10 ;
- const int CARX = 70 ;
- const int FLAGRANGE = 20;
- const int OBSTACLERANGE = 30 ;
-
- class play : public QWidget
- {
- Q_OBJECT
- public:
- enum Difficulty {EASY, MEDIUM, HARD} ;
- enum Track {DAY, NIGHT, BEACH, CANDYLAND} ;
-
- explicit play(QWidget *parent = 0);
-
- int x1;
- int x2;
-
- int y_car;
- int score;
- Difficulty level ;
- bool playing;
- void collision();
- void keyPressEvent(QKeyEvent *event);
- void setScore(int = 1);
- void setCar(string);
- int getScore();
- void updateObs();
- void updateObstacleYCoordinate(int &, int &, int &, int &) ;
- string track;
- Track tt ;
- void setTrack(Track);
- void setTrackPixmap(Track) ;
- string getTrackPixmap() ;
- Track getTrack();
- void stopGame();
-
-
- ~play();
-
- public slots:
- void mySlot();
- void run();
- void newGame();
-
- protected:
- void paintEvent(QPaintEvent *);
- int randInt(int min, int max) ;
- void setObstaclesPixmap(string) ;
- bool obstacleCollision(Obstacle &, Car &) ;
- void flagCollision(Flag &, Car &);
-
- QTimer *myTimer;
-
- Obstacle obs[3];
- Flag flag;
- Car car;
-
-
- };
-
- #endif // PLAY_H
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