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@@ -7,6 +7,7 @@
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#include <QMessageBox>
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#include <QMap>
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+#include <windows.h>
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#include "functions.h"
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#ifdef _WIN32
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#include <windows.h>
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@@ -115,7 +116,12 @@ void MainWindow::diceAlpha(){
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//This loop is used to simulate the dice rolling by
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//changing the images at a slowing down speed
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for (int i = 0; i<=150000 ; i=i+5000){
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+
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+#ifdef _WIN32
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Sleep(i);
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+#else
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+ usleep(i);
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+#endif
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//First dice image. Since we want random pictures
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//on each iteration, we get a random number, converted
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@@ -173,8 +179,11 @@ void MainWindow::diceBeta(){
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QString a, b;
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for (int i = 0; i<=150000 ; i=i+5000){
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+#ifdef _WIN32
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Sleep(i);
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-
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+#else
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+ usleep(i);
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+#endif
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a = ":/images/resources/d";
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a.append(QString::number(rand()%6 + 1));
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a.append(".png");
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@@ -205,8 +214,11 @@ void MainWindow::diceGamma(){
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QString a, b;
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for (int i = 0; i<=150000 ; i=i+5000){
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+#ifdef _WIN32
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Sleep(i);
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-
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+#else
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+ usleep(i);
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+#endif
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a = ":/images/resources/d";
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a.append(QString::number(rand()%6 + 1));
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a.append(".png");
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@@ -239,8 +251,11 @@ void MainWindow::diceDelta(){
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QString a, b;
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for (int i = 0; i<=150000 ; i=i+5000){
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+#ifdef _WIN32
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Sleep(i);
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-
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+#else
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+ usleep(i);
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+#endif
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a = ":/images/resources/d";
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a.append(QString::number(rand()%6 + 1));
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a.append(".png");
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