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fixing sleep

Luis 9 anos atrás
pai
commit
c6ecacb0a3
1 arquivos alterados com 4 adições e 4 exclusões
  1. 4
    4
      functions.cpp

+ 4
- 4
functions.cpp Ver arquivo

@@ -115,7 +115,7 @@ void MainWindow::diceAlpha(){
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     //This loop is used to simulate the dice rolling by
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     //changing the images at a slowing down speed
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     for (int i = 0; i<=150000 ; i=i+5000){
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-        usleep(i);
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+        Sleep(i);
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         //First dice image. Since we want random pictures
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         //on each iteration, we get a random number, converted
@@ -173,7 +173,7 @@ void MainWindow::diceBeta(){
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     QString a, b;
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     for (int i = 0; i<=150000 ; i=i+5000){
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-        usleep(i);
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+        Sleep(i);
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         a = ":/images/resources/d";
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         a.append(QString::number(rand()%6 + 1));
@@ -205,7 +205,7 @@ void MainWindow::diceGamma(){
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     QString a, b;
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     for (int i = 0; i<=150000 ; i=i+5000){
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-        usleep(i);
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+        Sleep(i);
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         a = ":/images/resources/d";
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         a.append(QString::number(rand()%6 + 1));
@@ -239,7 +239,7 @@ void MainWindow::diceDelta(){
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     QString a, b;
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     for (int i = 0; i<=150000 ; i=i+5000){
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-        usleep(i);
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+        Sleep(i);
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         a = ":/images/resources/d";
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         a.append(QString::number(rand()%6 + 1));