/* * Copyright 2018 Google * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #import "FIRGameCenterAuthProvider.h" #import #import "FIRAuthErrorUtils.h" #import "FIRAuthExceptionUtils.h" #import "FIRGameCenterAuthCredential.h" NS_ASSUME_NONNULL_BEGIN @implementation FIRGameCenterAuthProvider - (instancetype)init { [FIRAuthExceptionUtils raiseMethodNotImplementedExceptionWithReason: @"This class is not meant to be initialized."]; return nil; } + (void)getCredentialWithCompletion:(FIRGameCenterCredentialCallback)completion { /** Linking GameKit.framework without using it on macOS results in App Store rejection. Thus we don't link GameKit.framework to our SDK directly. `optionalLocalPlayer` is used for checking whether the APP that consuming our SDK has linked GameKit.framework. If not, a `GameKitNotLinkedError` will be raised. **/ GKLocalPlayer * _Nullable optionalLocalPlayer = [[NSClassFromString(@"GKLocalPlayer") alloc] init]; if (!optionalLocalPlayer) { if (completion) { completion(nil, [FIRAuthErrorUtils gameKitNotLinkedError]); } return; } __weak GKLocalPlayer *localPlayer = [[optionalLocalPlayer class] localPlayer]; if (!localPlayer.isAuthenticated) { if (completion) { completion(nil, [FIRAuthErrorUtils localPlayerNotAuthenticatedError]); } return; } [localPlayer generateIdentityVerificationSignatureWithCompletionHandler: ^(NSURL *publicKeyURL, NSData *signature, NSData *salt, uint64_t timestamp, NSError *error) { if (error) { if (completion) { completion(nil, error); } } else { if (completion) { /** @c `localPlayer.alias` is actually the displayname needed, instead of `localPlayer.displayname`. For more information, check https://developer.apple.com/documentation/gamekit/gkplayer **/ NSString *displayName = localPlayer.alias; FIRGameCenterAuthCredential *credential = [[FIRGameCenterAuthCredential alloc] initWithPlayerID:localPlayer.playerID publicKeyURL:publicKeyURL signature:signature salt:salt timestamp:timestamp displayName:displayName]; completion(credential, nil); } } }]; } @end NS_ASSUME_NONNULL_END