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@@ -0,0 +1,211 @@
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+#include <iostream>
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+#include <cassert>
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+#include <cstdlib>
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+
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+using namespace std;
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+
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+typedef int ElementType;
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+
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+
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+class ArrayList {
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+private:
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+ ElementType *A;
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+ int length;
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+ int allocationSize;
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+
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+ void resize(int newAllocationSize);
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+
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+public:
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+ ArrayList(int allocSize = 4);
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+ void append(ElementType val);
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+ void prepend(ElementType val);
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+ void insertAfter(int idx, ElementType val);
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+ int search(ElementType key) const;
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+ void removeAt(int idx);
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+
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+ void display(ostream &out) const;
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+
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+ void operator=(const ArrayList& L);
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+ ~ArrayList();
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+ ArrayList(const ArrayList& L);
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+
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+
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+};
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+
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+ostream& operator<<(ostream &out, const ArrayList &AL);
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+
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+// Constructor. The allocsize parameter has a default value of 4.
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+ArrayList::ArrayList(int allocSize): allocationSize(allocSize) {
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+ A = new ElementType[allocationSize];
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+ length = 0;
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+}
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+
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+// resize(): changes the capacity of the dynamic array to the
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+// specified allocationSize.
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+
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+void ArrayList::resize(int newAllocationSize) {
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+ int *newA = new ElementType[newAllocationSize];
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+
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+ for (int i = 0; i < length && i < newAllocationSize; i++)
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+ newA[i] = A[i];
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+
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+ delete A;
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+ A = newA;
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+ allocationSize = newAllocationSize;
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+ length = min(allocationSize, length);
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+}
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+
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+
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+// append(): given val, inserts it at the end of the list
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+
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+void ArrayList::append(ElementType val) {
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+ if (length == allocationSize -1)
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+ resize(allocationSize * 2);
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+
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+ A[length] = val;
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+ length++;
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+}
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+
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+
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+// append(): given val, inserts it at the start of the list
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+
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+void ArrayList::prepend(ElementType val) {
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+ if (length == allocationSize -1)
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+ resize(allocationSize * 2);
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+
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+ for (int i = length; i > 0; i--)
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+ A[i] = A[i-1];
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+
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+ A[0] = val;
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+ length++;
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+}
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+
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+// insertAfter(): given val inserts it after the index provided
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+// idx = -1 means the same as prepend.
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+
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+void ArrayList::insertAfter(int idx, ElementType val) {
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+ if (idx < -1 || idx >= length)
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+ cout << "Invalid index for insertion: " << idx << endl;
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+ else {
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+ if (length == allocationSize -1)
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+ resize(allocationSize * 2);
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+
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+ for (int i = length; i > idx + 1; i--)
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+ A[i] = A[i-1];
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+
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+ A[idx+1] = val;
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+ length++;
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+ }
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+}
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+
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+// search() : given a key, linear search through the list
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+
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+int ArrayList::search(ElementType key) const {
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+ for (int i = 0; i < length; i++) {
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+ if (A[i] == key) return i;
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+ }
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+ return -1;
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+}
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+
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+// removeAt(): given idx, remove that element at that position
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+
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+void ArrayList::removeAt(int idx) {
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+ if (idx < 0 || idx >= length)
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+ cout << "Invalid index in removeAt: " << idx << endl;
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+ else {
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+ for (int i = idx; i < length - 1; i++)
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+ A[i] = A[i + 1];
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+
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+ length--;
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+ }
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+}
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+
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+// display(): helper function for display the contents of the list
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+
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+void ArrayList::display(ostream &out) const{
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+ for (int i = 0; i < length; i++)
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+ cout << A[i] << " ";
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+}
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+
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+// Overload of the operator<<, so that cout << L works!
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+
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+ostream& operator<<(ostream &out, const ArrayList &AL) {
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+ AL.display(out);
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+ return out;
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+}
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+
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+// Overload of the assignment operator.
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+
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+void ArrayList::operator=(const ArrayList& L) {
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+ if (this != &L) {
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+ length = L.length;
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+ allocationSize = L.allocationSize;
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+ delete [] A;
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+ A = new int[allocationSize];
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+ for (int i = 0; i < length; i++) {
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+ A[i] = L.A[i];
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+ }
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+ }
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+}
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+
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+// Destructor
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+
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+ArrayList::~ArrayList(){
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+ delete [] A;
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+}
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+
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+// Overload of the copy constructor.
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+
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+ArrayList::ArrayList(const ArrayList& L){
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+ if (this == &L) {
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+ length = 0;
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+ allocationSize = 4;
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+ A = new int[allocationSize];
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+ }
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+ else {
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+ length = L.length;
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+ allocationSize = L.allocationSize;
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+ A = new int[allocationSize];
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+ for (int i = 0; i < length; i++) {
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+ A[i] = L.A[i];
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+ }
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+ }
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+}
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+
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+
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+
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+
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+// The client provides an interface to run the various list functions.
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+// -- a is append, e.g. a 15 : appends a 15 to the list
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+// -- i is insertAfter, e.g. i 0 20: inserts a 20 after position 0
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+// -- r is erase, e.g. r 4 removes the element at position 4.
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+
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+int main() {
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+
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+ int position, element;
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+ ArrayList L;
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+ string inst;
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+
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+ cout << "$ ";
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+ while (cin >> inst && inst != "q") {
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+ if (inst == "a") {
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+ cin >> element;
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+ cout << "Appending " << element << endl;
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+ L.append(element);
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+ }
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+ else if (inst == "i") {
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+ cin >> position;
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+ cin >> element;
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+ cout << "Inserting " << element << endl;
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+ L.insertAfter(position,element);
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+ }
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+ else if (inst == "r") {
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+ cin >> position;
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+ cout << "Erasing element after position " << position << endl;
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+ L.removeAt(position);
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+ }
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+ else if (inst == "d") cout << L << endl;
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+ cout << "$ ";
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+ }
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+ return 0;
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+}
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