My Project
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#include "audiomanip.h"
Functions | |
void | RemoveVocals (AudioBuffer frames[], int N) |
Given the audio frames of the sound clip, remove the vocals from the clip. More... | |
void | AudioFadeIn (AudioBuffer frames[], int N, int fade_length) |
Perform an audio fade in of the sound clip. More... | |
void | AudioFadeOut (AudioBuffer frames[], int N, int fade_length) |
Perform an audio fade out of the sound clip. More... | |
void | LeftToRight (AudioBuffer frames[], int N, int pan_length) |
Performs a panning effect from left to right. More... | |
void AudioFadeIn | ( | AudioBuffer | frames[], |
int | N, | ||
int | fade_length | ||
) |
Perform an audio fade in of the sound clip.
frames | array that contains audio samples, it will modified this function. |
N | number of audio samples (per channel) |
fade_length | length of the fade in, in terms of audio samples |
void AudioFadeOut | ( | AudioBuffer | frames[], |
int | N, | ||
int | fade_length | ||
) |
Perform an audio fade out of the sound clip.
frames | array that contains audio samples, it will modified this function. |
N | number of audio samples (per channel) |
fade_length | length of the fade out, in terms of audio samples |
void LeftToRight | ( | AudioBuffer | frames[], |
int | N, | ||
int | pan_length | ||
) |
Performs a panning effect from left to right.
frames | array that contains audio samples, it will modified this function. |
N | number of audio samples (per channel) |
pan_length | length of the panning effect, in terms of audio samples |
void RemoveVocals | ( | AudioBuffer | frames[], |
int | N | ||
) |
Given the audio frames of the sound clip, remove the vocals from the clip.
frames | array that contains audio samples, it will be modified this function. |
N | number of audio samples (per channel) |